******************************************************************************* * WarCraft III Replay action format description * * * * document version: 1.01 * * document date : 2006-03-25 * * document authors: blue, nagger * * * * For more informtion about w3g file format, please visit: * * http://w3g.deepnode.de * * * * Check out the developer forum on: * * http://shadowflare.samods.org * * or contact us via mail * * mailto:w3g_format@deepnode.de * * * ******************************************************************************* =============================================================================== Table of Content =============================================================================== 1.0 Introduction 1.1 Standardized APMs 2.0 Action ID's 3.0 AbilityFlags 4.0 ItemID's 4.1 Stringencoded ItemID's 4.2 Numeric ItemID's 5.0 ObjectID's 6.0 Click Coordinates 7.0 General notes 8.0 Notes on older Patches 9.0 Credits 10.0 Document revision history =============================================================================== DISCLAIMER (please read it ...) =============================================================================== All information in this document was solely obtained by looking at the replay file and guessing the meaning of each single field. All knowledge about the games mechanics is based on experience obtained by playing the game. Neither reverse engineering was used nor any copyrighted files modified. It is explicitly prohibited to use the information provided in this document for any illegal activities including hacking, cheating and pirating. Thank you Blizzard for your great games and a quite straight-forward WarCraft III replay file format ;-) The use of the information provided in this document is free of charge as long as you follow the rules above. Furthermore you may copy it freely as long as the file is unchanged (please mail us about any error or addition - we like to keep things centralized). We would really appreciate it if you credit us in your project or drop us a line via mail - because we like to know if the work put into this document was anything worth after all ... =============================================================================== 1.0 Introduction =============================================================================== This document describes the format of the actions found in the TimeSlot blocks of the replay (see 'w3g_format.txt' section 5 for details): 0x1F - TimeSlot block (rarely also 0x1E) 1 word - number of bytes that follow 1 word - time increment (milliseconds) about 250 ms in battle.net about 100 ms in LAN and single player n-2 byte - CommandData block(s) (not present if n=2) For every player which has executed an action during the last time slot there is at least one 'CommandData' block. CommandData block: 1 byte - PlayerID 1 word - Action block length n byte - Action block(s) (may contain multiple actions !) Action block: 1 byte - ActionID (see 2.0) n byte - action arguments (see 2.0) Notes: o The number of 'Action blocks' can only be determined by parsing the actions up to the denoted Action block length. o The 'time increments' are only correct for replays played at fastest speed. o Accumulate all 'time increments' to get the time of current action(s). TODO: analyse time increments of slow/normal speed =============================================================================== 1.1 Standardized APMs =============================================================================== This section defines a standardized Actions-Per-Minute(APM) value. With it we hope to make APM values more comparable inbetween all current and future replay tools out there and coming. Please use it in your tool too :D The main goal is an easy-to-implement algorithm. This way even simple replay tools should have no difficulties at all to calculate it. Basic rules: o Only count in-game actions (no map-signals, no chat). o Every counted action increments the player action counter by one. o Do not filter out any player action. o APM = numbers of actions of a player / time this player played. Accordingly all actions in section 2.0 are marked in the headline: [APM+] = Action is counted. [APM?] = Special, please read the notes on this action (0x16, 0x19). [APM-] = Action is not counted. Additionally you have to pay attention to the pause/unpause actions in order to determine the played time correctly: Pause game (action 0x01): o Stop the time at the first occurence of this action (there might be multiple ones). o The pause action itself is not counted. o Do NOT stop counting the actions within a pause (but skip actions like map signals as usual). Resume game (action 0x02): o Resume counting the time at first occurence of this action (there might be multiple ones). o Do not count this action itself. Due to this simple method there are the following inadequacies: o Cancelling a unit/building by pressing Escape key will be counted twice (Action 0x61 + Action 0x10 with unitid=0x08000D00). o Map signal are uncounted. They are no real in-game actions and can very easily abused to increase the APM value. o No 'tab' action are counted (since patch 1.14b). (Prior to patch 1.14b only the last action of a complete cycle through all subgroups was not counted.) Keep in mind that for the APM value it is not important, which consequences within the game an action has. It is only significant *how often* it is used. If a player executes a specific action once every minute, it only results in a 1 APM difference at the end. Do you really need a APM precision better than say ±5 APMs ? Note: o If you decide to develop your own APM system (e.g. by filtering some user actions) please do *not* call it APM. Call it TrueAPM, RealAPM, myAPM, UserAPM or something like that instead. =============================================================================== 2.0 Action ID's =============================================================================== - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 0x01 - Pause game [ 1 byte ] [APM-] - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - no additional data Notes: o Due to lag there can be multiple pause or unpause actions, but they didn't stack. The first unpause will resume the game, no matter how many pause actions came before. o There can be other actions between pause and resume action (e.g. map signal action, actions issued before game pausing but delayed by network latency) o The length of the replay (found in replay header) is the effective play time excluding any pause - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 0x02 - Resume game [ 1 byte ] [APM-] - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - no additional data Note: o See notes for Pause game action - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 0x03 - Set game speed in single player game (options menu) [ 2 byte ] [APM-] - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 1 byte - game speed: 0x00 - slow 0x01 - normal 0x02 - fast Note: o Time increments (see 1.0) are only correct for fast speed. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 0x04 - Increase game speed in single player game (Num+) [ 1 byte ] [APM-] - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - no additional data Note: o Time increments (see 1.0) are only correct for fast speed. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 0x05 - Decrease game speed in single player game (Num-) [ 1 byte ] [APM-] - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - no additional data Note: o Time increments (see 1.0) are only correct for fast speed. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 0x06 - Save game [ n bytes ] [APM-] - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - n bytes - savegame name (null terminated string) - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 0x07 - Save game finished [ 5 bytes ] [APM-] - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 1 dword - unknown (always 0x00000001 so far) This action is supposed to signal that saving the game finished. It normally follows a 0x06 action. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 0x10 - Unit/building ability (no additional parameters) [ 15 bytes ] [APM+] - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 1 word - AbilityFlags (see section 3) ('byte' for patch version < 1.13) 1 dword - ItemID (see section 4) 1 dword - unknownA (0xFFFFFFFF) (only present for patch version >= 1.07) 1 dword - unknownB (0xFFFFFFFF) (only present for patch version >= 1.07) Note: o For pre v1.07 replays this record is only 6 bytes. o For pre v1.13 replays AbilityFlags is a Byte and therefore the whole block 1 byte smaller. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 0x11 - Unit/building ability [ 22 bytes ] [APM+] (with target position) - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 1 word - AbilityFlags (see section 3) ('byte' for patch version < 1.13) 1 dword - ItemID (see section 4) 1 dword - unknownA (0xFFFFFFFF) (only present for patch version >= 1.07) 1 dword - unknownB (0xFFFFFFFF) (only present for patch version >= 1.07) 1 dword - target location X 1 dword - target location Y Note: o For pre v1.07 replays this record is only 14 bytes. o For pre v1.13 replays AbilityFlags is a Byte and therefore the whole block 1 byte smaller. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 0x12 - Unit/building ability [ 30 bytes ] [APM+] (with target position and target object ID) - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 1 word - AbilityFlags (see section 3) ('byte' for patch version < 1.13) 1 dword - ItemID (see section 4) 1 dword - unknownA (0xFFFFFFFF) (only present for patch version >= 1.07) 1 dword - unknownB (0xFFFFFFFF) (only present for patch version >= 1.07) 1 dword - target position X coordinate 1 dword - target position Y coordinate 1 dword - objectID1 1 dword - objectID2 objectID1 == objectID2 == FF FF FF FF for no object (e.g. rally on ground) Note: o For pre v1.07 replays this record is only 22 bytes. o For pre v1.13 replays AbilityFlags is a Byte and therefore the whole block 1 byte smaller. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 0x13 - Give item to Unit / Drop item on ground [ 38 bytes ] [APM+] (with target position, object ID A and B) - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 1 word - AbilityFlags (see section 3) ('byte' for patch version < 1.13) 1 dword - ItemID (see section 4) 1 dword - unknownA (0xFFFFFFFF) (only present for patch version >= 1.07) 1 dword - unknownB (0xFFFFFFFF) (only present for patch version >= 1.07) 1 dword - target location X 1 dword - target location Y 1 dword - Target_objectID_1 1 dword - Target_objectID_2 1 dword - Item_objectID_1 1 dword - Item_objectID_2 Notes: o For pre v1.07 replays this record is only 30 bytes. o For pre v1.13 replays AbilityFlags is a Byte and therefore the whole block 1 byte smaller. o Target_objectID 1 and 2 is 0xFFFFFFFF for ground Example: drop potion on ground: 13 40 21 00 0D 00 5B 10 58 C3 97 CE 1B 44 FF FF FF FF FF FF FF FF 11 2D 00 00 D3 96 00 00 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 0x14 - Unit/building ability [ 43 bytes ] [APM+] (with two target positions and two item ID's) - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 1 word - AbilityFlags (see section 3) ('byte' for patch version < 1.13) 1 dword - ItemID_A (see section 4) 1 dword - unknownA (0xFFFFFFFF) (only present for patch version >= 1.07) 1 dword - unknownB (0xFFFFFFFF) (only present for patch version >= 1.07) 1 dword - target location A_X 1 dword - target location A_Y 1 dword - ItemID_B (see section 4) 9 byte - unknown 1 dword - target location B_X 1 dword - target location B_Y Notes: o For pre v1.07 replays this record is only 35 bytes. o For pre v1.13 replays AbilityFlags is a Byte and therefore the whole block 1 byte smaller. Examples: (human townhall rightclick on tree (tree not direct accessible)) Felwood: 14 00 03000D00 000024C5 0000B844 72745443 40 00100100 000000FF 000024C5 0000B844 . . . . . . . . $ . . . . D r t T C @ . . . . . . . . . . $ . . . . D Lordaeron Summer: 14 00 03000D00 0000D8C4 00005044 746C544C 40 00100100 000000FF 0000D8C4 00005044 . . . . . . . . . . . . P D t l T L @ . . . . . . . . . . . . . . P D Village-Autumn: 14 00 03000D00 000070C4 00007044 77745446 40 00100100 000000FF 000070C4 00007044 . . . . . . . . p . . . p D w t T F @ . . . . . . . . . . p . . . p D Dungeon: 14 00 03000D00 0000A0C3 00009844 68735444 40 00100100 000000FF 0000A0C3 00009844 . . . . . . . . . . . . . D h s T D @ . . . . . . . . . . . . . . . D (rightclicks)[==] 14 00 03000D00 0000D845 000000C6 6C6F676E 08 00A05500 0000000F 0000D845 000000C6 . . . . . . . . . E . . . . l o g n . . . U . . . . . . . . E . . . . 14 00 03000D00 0000C0C4 00001BC6 77745442 40 00100100 000000FF 0000C0C4 00001BC6 . . . . . . . . . . . . . . w t T B @ . . . . . . . . . . . . . . . . 14 00 03000D00 00008845 0000BE45 746C544C 40 00100100 000000FF 00008845 0000BE45 . . . . . . . . . E . . . E t l T L @ . . . . . . . . . . . E . . . E 14 00 03000D00 00004AC5 0000C3C5 65746165 08 00905908 00000001 00004AC5 0000C3C5 . . . . . . . . J . . . . . e t a e . . . Y . . . . . . . J . . . . . 14 00 03000D00 000080C4 0000D845 6C6F6775 08 0090590A 00000001 000080C4 0000D845 . . . . . . . . . . . . . E l o g u . . . Y . . . . . . . . . . . . E (attack)[!=] 14 18 0F000D00 BA387FC3 2C6F6FC5 746C544C 40 00100100 000000FF 0000A0C3 000074C5 . . . . . . . 8  . , o o . t l T L @ . . . . . . . . . . . . . . t . (undead gold)[==] 14 04 6C6F6775 0000F044 00002C45 6C6F676E 08 00A05500 0000000F 0000F044 00002C45 . . l o g u . . . D . . , E l o g n . . . U . . . . . . . . D . . , E" - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 0x16 - Change Selection (Unit, Building, Area) [ 4+n*8 bytes ] [APM?] - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 1 byte - select mode: 0x01 - add to selection (select) 0x02 - remove from selection (deselect) 1 word - number (n) of units/buildings block repeated n times: 1 dword - ObjectID1 1 dword - ObjectID2 (ObjectID1 == ObjectID2 for starting town hall and trees ?) Note: o If one simply selects a new unit then this results in a single 'add to selection'-action (16 01) preceded by a 'remove from selection'-action (16 02) for the complete old selection. APM-Note: o Every 'Change Selection' action (both 'select' and 'deselect') increases the APM counter by one [APM+], BUT: o Do *not* count a 'select' action that follows *immediately* after a 'deselect' action within the *same* CommandData block. This is reasonable because mostly all deselect actions in front of select actions are autogenerated by WarCraft and therefore the whole deselect/ select combo action needs to be counted as 1 action only. o Example pseudo algorithm: FOREACH TimeSlot-block DO ... FOREACH CommandData-block DO id = ReadPlayerID() LastActionWasDeselect = FALSE; ... FOREACH Action-block DO actionid = ReadActionID() ... IF (actionid == 0x16) THEN IF (selectMode == deselect) THEN countThisActionAsAPM() LastActionWasDeselect = TRUE; ELSE IF (!LastActionWasDeselect) THEN countThisActionAsAPM() LastActionWasDeselect = FALSE; ENDIF ELSE LastActionWasDeselect = FALSE; ENDIF ... ENDFOREACH ... ENDFOREACH ... ENDFOREACH - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 0x17 - Assign Group Hotkey [ 4+n*8 bytes ] [APM+] - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 1 byte - group number (0-9) the group number is shifted by one: key '1' is group0, ... , key '9' is group8 and key '0' is group9 1 word - number (n) of items in selection block repeated n times: 1 dword - ObjectID1 1 dword - ObjectID2 Note: o There is no extra 'add to group' action (Shift-[1..0]). Instead the whole *new* group is listed with an 'assign group hotkey' action. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 0x18 - Select Group Hotkey [ 3 bytes ] [APM+] - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 1 byte - group number (0-9) the group number is shifted by one: key '1' is group0, ... , key '9' is group8 and key '0' is group9 1 byte - unknown (always 0x03) Note: o There is no deselect action (0x16 02) issued for the previous selection. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 0x19 - Select Subgroup (patch version >= 1.14b) [ 13 bytes ] [APM?] - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 1 dword - ItemID (see section 4) 1 dword - ObjectID1 (see section 5) 1 dword - ObjectID2 Notes: o Always following a 0x1A-Action (Pre subselection) o The ItemID and the ObjectID represents the first unit in the newly selected subgroup. This can be used to associate ItemID's with ObjectID's for one unit! o Nearly all 'Select Subgroup' actions are autogenerated. TODO: o Find algorithm to detect real 'SelectSubgroup' actions (TAB-key pressed) for APM counting. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 0x19 - Select Subgroup (patch version < 1.14b) [ 2 bytes ] [APM?] - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 1 byte - subgroup number (0-11, 0xFF) Notes: o There is a special subgroup action: 0x19 0xFF It is an auto-generated action in the replay and might mean something like "update subgroups" (e.g. when a summoned unit disappears or peasant turns into militia etc.). o Most 'select subgroup 0'-actions (0x19 00) are autogenerated too (e.g. if one selects a subgroup and then selects a completely different unit). o Since patch 1.13 nearly all 'Select Subgroup' actions are autogenerated. Very often WarCraft seems to write a complete subgroup status to the replay. For every player there is an 'Update Subgroup' action (0x19 0xFF) followed immediately by a 'Select Subgroup' action where the subgroup number represents the current subgroup status. This status does not always correspond to the currently selected subgroup of this player. (TODO: why?) APM-Note: o Only count this action if 'subgroup number' is neither 0x00 nor 0xFF. o Do *not* count a 'Select Subgroup' action that follows *immediately* after a 'Update Subgroup' action within the *same* CommandData block. (Adapt the example pseudo algorithm of action 0x16.) - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 0x1A - Pre Subselection [ 1 byte ] [APM-] - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - no additional data Notes: o Mostly followed by a 0x19-Action (Select Subgroup) but not always - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 0x1B - Unknown [ 10 bytes ] [APM-] 0x1A for WarCraft III patch version <= 1.14b - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 1 byte - unknown (always 0x01 so far) 1 dword - unknown (ObjectID1?) 1 dword - unknown (ObjectID2?) Notes: o Only in scenarios, maybe a trigger-related command - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 0x1C - Select Ground Item [ 10 bytes ] [APM+] 0x1B for WarCraft III patch version <= 1.14b - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 1 byte - unknown (flags? always 0x04 so far) 1 dword - ObjectID1 1 dword - ObjectID2 Notes: o Leftclick on an item laying on the ground (selecting it). o This action is normally preceded by a deselect (0x16 02) and subgroup update (0x19 FF) action. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 0x1D - Cancel hero revival [ 9 bytes ] [APM+] 0x1C for WarCraft III patch version <= 1.14b - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 1 dword - UnitID1 (always a hero) 1 dword - UnitID2 (always a hero) Notes: o This action is only present in LAN/Multiplayer games. o It is issued for every canceled hero revival - regardless which spot in the "build/revival queue" the hero had. o It is not issued for canceling hero training. There you get the "usual" "61 10 40 08 00 0D 00 ..." action sequence. o This action is normally preceded by a deselect (0x16 02) and subgroup update (0x19 FF) action. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 0x1E - Remove unit from building queue [ 6 bytes ] [APM+] 0x1D for WarCraft III patch version <= 1.14b - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 1 byte - SlotNr (0 = unit currently build, 1 = first unit in queue, 2 = second unit in queue, ... 6 = last unit in queue) 1 dword - ItemID (StringID for the canceled unit) - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 0x21 - unknown [ 9 bytes ] [APM-] - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 1 dword - unknown [A] (0x000064F0 so far) 1 dword - unknown [B] (0x000064F0 so far) Note: o Very very rare action block. o Found in replays with patch version 1.04 and 1.05. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 0x20, 0x22-0x32 - Single Player Cheats [ * bytes ] [APM-] - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Action | Size | Cheat | Description -------+--------+--------------------------+------------------------------- 0x20 | 1 Byte | TheDudeAbides | Fast cooldown 0x22 | 1 Byte | SomebodySetUpUsTheBomb | Instant defeat 0x23 | 1 Byte | WarpTen | Speeds construction 0x24 | 1 Byte | IocainePowder | Fast Death/Decay 0x25 | 1 Byte | PointBreak | Removes food limit 0x26 | 1 Byte | WhosYourDaddy | God mode 0x27 | 6 Byte | KeyserSoze [amount] | Gives you X Gold 0x28 | 6 Byte | LeafitToMe [amount] | Gives you X Lumber 0x29 | 1 Byte | ThereIsNoSpoon | Unlimited Mana 0x2A | 1 Byte | StrengthAndHonor | No defeat 0x2B | 1 Byte | itvexesme | Disable victory conditions 0x2C | 1 Byte | WhoIsJohnGalt | Enable research 0x2D | 6 Byte | GreedIsGood [amount] | Gives you X Gold and Lumber 0x2E | 5 Byte | DayLightSavings [time] | Set a time of day 0x2F | 1 Byte | ISeeDeadPeople | Remove fog of war 0x30 | 1 Byte | Synergy | Disable tech tree requirements 0x31 | 1 Byte | SharpAndShiny | Research upgrades 0x32 | 1 Byte | AllYourBaseAreBelongToUs | Instant victory | | | ? | | Motherland [race][level] | Campain level jump Additional Parameter: o Action 0x27,0x28,0x2D: Adding Resources 1 byte - unknown (always 0xFF) 1 dword - (signed) amount of ressources o Action 0x2E: Set time of day 1 float - time (IEEE single precision float, 4Bytes) Notes: o Action 0x21 is not a cheat (see action above). o Cheat "TenthLevelTaurenChieftain" (changes background music) does not appear in replays. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 0x50 - Change ally options [ 6 bytes ] [APM-] - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 1 byte - player slot number (0-11)(including computer AI players) 1 dword - flags bit 0-4 - set if allied with player (value 0x1F) bit 5 - set if vision shared with player (value 0x20) bit 6 - set if unit control is shared with player (value 0x40) bit 10 - set if "allied victory" is ticked (value 0x0400) (for patch version >= 1.07, see note) Notes: o All other bits not listed above are unused (zero). o The parameter to this action always reflects the current status of all options. o There is a action for every player where at least one option was changed. o Changing the "allied victory" option results in an action for every player in game (no matter if ally or non-ally). o On patch version <= 1.06 the "allied victory" option was represented by bit 9 (value 0x0200). o Shared unit control is linked to both shared vision and ally up. If either of them is unticked shared unit control is disabled too. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 0x51 - Transfer resources [ 10 bytes ] [APM-] - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 1 byte - player slot number (0-11)(including computer AI players) 1 dword - Gold to transfer 1 dword - Lumber to transfer Note: o Transfering resources to multiple players results in an action for every involved player. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 0x60 - Map trigger chat command (?) [ n bytes ] [APM-] - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 1 dword - unknownA 1 dword - unknownB n bytes - null terminated string (chat command or trigger name) Note: o unknownA == unknownB so far - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 0x61 - ESC pressed [ 1 byte ] [APM+] - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - no additional data Notes: o This action often precedes cancel build/train actions. o But it is also found seperately (e.g. when leaving the 'choose skill' subdialog of heros using ESC). - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 0x62 - Scenario Trigger [ 13 bytes ] [APM-] - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 1 dword - unknown [A] 1 dword - unknown [B] 1 dword - unknown (counter) (only present for patch version >= 1.07) Notes: o A=B in all replays so far. o Probably sync action for custom map timer triggers. o The third dword counts upwards in TFT azure tower defense map games. o The third dword was missing for replays with patch version <= 1.06 o For pre v1.07 replays this record is only 9 bytes. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 0x66 - Enter choose hero skill submenu [ 1 byte ] [APM+] 0x65 for WarCraft III patch version <= 1.06 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - no additional data Notes: o This action is issued if you select a hero and enter his 'choose skill' submenu. It does not matter wether one actually can choose a new skill (because of level up) or not. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 0x67 - Enter choose building submenu [ 1 byte ] [APM+] 0x66 for WarCraft III patch version <= 1.06 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - no additional data Notes: o This action is issued if you select a worker (peon, peasant, acolyte, wisp) and enter the build submenu to choose a building to create. It does not matter whether one really builds something. o It is usually followed by a build action (0x11) or a ESC action (0x61). - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 0x68 - Minimap signal (ping) [ 13 bytes ] [APM-] 0x67 for WarCraft III patch version <= 1.06 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 1 dword - Location X 1 dword - Location Y 1 dword - unknown (00 00 A0 40) - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 0x69 - Continue Game (BlockB) [ 17 bytes ] [APM-] 0x68 for WarCraft III patch version <= 1.06 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 1 dword - unknown [C] 1 dword - unknown [D] 1 dword - unknown [A] 1 dword - unknown [B] Notes: o This action is issued if the game winner chooses 'continue game' or if 'observer on defeat' is enabled and a loser chooses 'continue game'. o Always combined with 0x6A action (see below). - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 0x6A - Continue Game (BlockA) [ 17 bytes ] [APM-] 0x69 for WarCraft III patch version <= 1.06 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 1 dword - unknown [A] 1 dword - unknown [B] 1 dword - unknown [C] 1 dword - unknown [D] Notes: o This action is issued if the game winner chooses 'continue game' or if 'observer on defeat' is enabled and loser choose 'continue game'. o Only present for replay saver, 'continue game' of other players results in normal 'leave game' action. o Always followed by a 0x69 action (see above) with data [C][D][A][B]. o Parameters [A][B] look similar to those of 0x62 action. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 0x75 - Unknown [ 2 bytes ] [APM-] - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 1 byte - unknown Notes: o Only in scenarios, maybe a trigger-related command =============================================================================== 3.0 AbilityFlags =============================================================================== Ability flags represent additional attributes of an action. E.g.: If bit 0 is set the action was queued (by pressing the shift key) and will only be executed after the previous action was finished. Unfortunately Warcraft sets some of the bits automatically, even when the player didn't press a modifier button/key (e.g. subgroup command flag). The Flag item used to have BYTE size until patch 1.12. With patch 1.13 it was extended to a WORD. Flag value is composed of the following values 0x0001 - queue command (shift held down) 0x0002 - ? (apply to all units in subgroup ?) 0x0004 - ? (area effect ?) 0x0008 - group command (all units in current selection) 0x0010 - move group without formation (formation disabled) 0x0020 - ? 0x0040 - ctrl held down (subgroup command) sometimes automatically added (e.g. subgroup worker -> rightclick mine without ctrl) new since patch 1.13 0x0100 - autocast on/off command Examples: 0x42 - rightclick item in inventory 0x44 - use ability (revive hero, cast spell) 0x48 - ctrl group command (group peasants -> goldmine) 0x44 - detonate Wisp (area effect unit ability ?) 0x4C - use WON (area effect item ?) 0x00 - use ability (Stop, Hold, uproot, Mirrorimage etc.) 0x40 - Train unit / Research / Buy (resources changed?) (Orc burrow - combatpositions) 0x42 - use special ability (that changes unit stats ???) (heros: skill ability, HU townhall: call to arms) 0x44 - Summon (summon units and train heros) TODO: further research, verification =============================================================================== 4.0 ItemID's =============================================================================== There are two types of ItemID's - alphanumeric and stringencoded: o Both types are 4 Bytes long. o Stringencoded ID's contain four valid characters. o Alphanumeric ID's have always the format: ?? ?? 0D 00 =============================================================================== 4.1 Stringencoded ItemID's =============================================================================== Stringencoded ItemID's are used for: o Constructing a building o Upgrading a building (Tier2, Tier3, tower upgrades) o Training units/heros o Skilling hero abilities o Researching abilities/skills/spells o Researching upgrades o Buying items/merc./heros Stringencoded ID's contain four valid characters, giving a representative name for the unit/hero/item/ability. Blizzard used some kind of naming convention for some things: The lowbyte (little Endian style) of the string may mean: 'A' - Hero ability 'e' - Night Elf unit 'E' - Night Elf hero 'h' - Human unit 'H' - Human hero 'o' - Orc unit 'O' - Orc hero 'R' - Research item 'u' - Undead unit 'U' - Undead hero For Hero abilities ('A') the next byte denotes the race (E=elf,H=human,O=orc,U=undead). For Research items ('R') the next byte denotes the race (e=elf,h=human,o=orc,u=undead). Shop items and mercenaries don't fit into this naming sceme - e.g. some things start with a 'h'. But the hole string is always unequivocal. A complete list of string encoded ID's used can be found in the file "war3.mpq/Scripts/common.ai" (units & buildings) and in the files "war3.mpq/Units/*Strings.txt" (units, abilities, upgrades, items) in your WarCraft directory. Even more information (including gold cost etc.) about the String ID's can be found in the "war3.mpq/Units/*.slk" data files. Following are some example ID's: ewsp - Elf Wisp esen - Elf Huntress (Sentinel?) etoa - Elf tree of ages (tier2) Resm - Research Elf Melee Attack+1 opeo - Orc peon ostr - Orc stronghold (tier2) uaco - UD acolyte AOsf - Ability Orc: shadow wolves AOmi - Ability Orc: mirror image Obla - Orc Blademaster Ofar - Orc Farseer Otch - Orc Tauren Chieftain wneg - wand of negation (WON) gemt - gem of true seeing edob - Elf huntress hall emow - Elf moon well oalt - Orc altar otrb - Orc burrow usep - UD crypt uzig - UD ziggurat =============================================================================== 4.2 Numeric ItemID's =============================================================================== Numeric ItemID's are only used on EXECUTION of abilities/spells. (e.g. hero spells, unit spells, autocast on/off) Alphanumeric IDs have always the format: ?? ?? 0D 00 Following is a list of alphanumeric ID's found so far: 03 00 0D 00 - rightclick 04 00 0D 00 - stop 08 00 0D 00 - cancel (train, research) (often preceded by an ESC action 0x61) 0C 00 0D 00 - set rally point 0F 00 0D 00 - attack 10 00 0D 00 - attack ground (e.g. Orc Catapult) [11-40-ID-ClickX/Y] 12 00 0D 00 - move unit 16 00 0D 00 - patrol 19 00 0D 00 - hold position - - - - - - 21 00 0D 00 - give away item (from inventory to unit or ground) [13-40-ID-ClickX/Y-UnitID-ItemID] - - - - - - 22 00 0D 00 - swap item place 7 (slot of item to swap with!) 23 00 0D 00 - swap item place 8 24 00 0D 00 - swap item place 4 25 00 0D 00 - swap item place 5 26 00 0D 00 - swap item place 1 27 00 0D 00 - swap item place 2 - - - - - - 28 00 0D 00 - use item place 7 29 00 0D 00 - use item place 8 2A 00 0D 00 - use item place 4 2B 00 0D 00 - use item place 5 2C 00 0D 00 - use item place 1 2D 00 0D 00 - use item place 2 - - - - - - 31 00 0D 00 - return resources (tested with ghoul with lumber) 32 00 0D 00 - mine (ghoul -> lumber) 37 00 0D 00 - use ability: reveal area (N goblin laboratory) [11-40-ID-ClickX/Y] - - - - - - 38 00 0D 00 - use ability: repair (HU peasant, Orc peon) [12-40-ID-ClickX/Y-UnitID] 39 00 0D 00 - enable autocast: repair (HU peasant, Orc peon) [10-42-ID] 3A 00 0D 00 - disable autocast: repair (HU peasant, Orc peon) [10-42-ID] - - - - - - 3B 00 0D 00 - revive hero (first of 1 or more dead heros) [12-44-ID-ClickX/Y-UnitID] 3C 00 0D 00 - revive hero (second of 2 or more dead heros) [12-44-ID-ClickX/Y-UnitID] 3D 00 0D 00 - revive hero (third of 3 or more dead heros) [12-44-ID-ClickX/Y-UnitID] 3E 00 0D 00 - revive hero (fourth of 4 or more dead heros) [12-44-ID-ClickX/Y-UnitID] 3F 00 0D 00 - revive hero (fifth of 5 dead heros) [12-44-ID-ClickX/Y-UnitID] - - - - - - 48 00 0D 00 - use ability: kaboom (Goblin sapper) [12-44-ID-ClickX/Y-TargetID] [Action14] 49 00 0D 00 - enable autocast: kaboom (Goblin sapper) [10-42-ID] 4A 00 0D 00 - disable autocast: kaboom (Goblin sapper) [10-42-ID] - - - - - - 4E 00 0D 00 - load unit (NE mine/Zepellin) [12-44-ID-ClickX/Y-TargetID] 4F 00 0D 00 - remove single unit (click unit) (NE mine/Zepellin) [12-02-ID-ClickX/Y-TargetID] 50 00 0D 00 - unload all units (NE mine/Zepellin) [12-40-ID-ClickX/Y-TargetID] [Action11] 51 00 0D 00 - all wisp exit mine (button) (NE gold mine) [10-40-ID] - - - - - - 53 00 0D 00 - enable autocast: load corpses (UD: meat wagon) [10-42-ID] 54 00 0D 00 - disable autocast: load corpses (UD: meat wagon) [10-42-ID] 55 00 0D 00 - use ability: load corpses (UD: meat wagon) [10-40-ID] 56 00 0D 00 - use ability: unload corpses (UD: meat wagon) [10-40-ID] 57 00 0D 00 - use ability: enable defend (HU footman) [10-42-ID] 58 00 0D 00 - use ability: disable defend (HU footman) [10-42-ID] 59 00 0D 00 - use ability: area dispell (Hu priest) [11-44-ID-ClickX/Y] 5C 00 0D 00 - use ability: flare (Hu Mortar team) [11-44-ID-ClickX/Y] 5F 00 0D 00 - use ability: heal (Hu priest) [12-44-ID-ClickX/Y-TargetID] 60 00 0D 00 - enable autocast heal (Hu priest) [10-42-ID] 61 00 0D 00 - disable autocast heal (Hu priest) [10-42-ID] 62 00 0D 00 - use ability: inner fire (Hu priest) [12-44-ID-ClickX/Y-TargetID] 63 00 0D 00 - enable autocast inner fire (Hu priest) [10-42-ID] 64 00 0D 00 - disable autocast inner fire (Hu priest) [10-42-ID] 65 00 0D 00 - use ability: invisibility (Hu sorcress) [12-44-ID-ClickX/Y-TargetID] 68 00 0D 00 - use ability: call to arms (Hu peasant) [10-42-ID] 69 00 0D 00 - use ability: return to work (Hu militia) [10-42-ID] 6A 00 0D 00 - use ability: polymorph (Hu sorcress) [12-44-ID-ClickX/Y-TargetID] 6B 00 0D 00 - use ability: slow (Hu sorcress) [12-44-ID-ClickX/Y-TargetID] 6C 00 0D 00 - enable autocast slow (Hu sorcress) [10-42-ID] 6D 00 0D 00 - disable autocast slow (Hu sorcress) [10-42-ID] 72 00 0D 00 - call to arms (Hu townhall) 73 00 0D 00 - return to work (Hu townhall) 76 00 0D 00 - use ability: avatar (Hu Mountain King ultimate) [10-40-ID] 79 00 0D 00 - use ability: blizzard (Hu Archmage) [11-44-ID-ClickX/Y] [11-5C-ID-ClickX/Y] 7A 00 0D 00 - use ability: divine shield (Hu Paladin) [10-40-ID] 7B 00 0D 00 - use ability: divine shield - turn off(Hu Paladin) [10-40-ID] 7C 00 0D 00 - use ability: holy light (Hu Paladin) [12-44-ID-ClickX/Y-TargetID] 7D 00 0D 00 - use ability: mass teleportation (Hu Archmage) [12-44-ID-ClickX/Y-TargetID] 7E 00 0D 00 - use ability: revive (Hu Paladin ultimate) [10-44-ID] 7F 00 0D 00 - use ability: storm bolt (Hu Mountain King) [12-44-ID-ClickX/Y-TargetID] 80 00 0D 00 - use ability: clap (Hu Mountain King) [10-40-ID] 81 00 0D 00 - use ability: summon water elemental (Hu Archmage) [10-44-ID] - - - - - - 83 00 0D 00 - peons into combat positions (Orc Burrow) (p1.07) 84 00 0D 00 - Berserk (Orc troll berserker) [10- ] 85 00 0D 00 - use ability: bloodlust (Orc Shaman) [12-44-ID-ClickX/Y-TargetID] 86 00 0D 00 - enable autocast bloodlust (Orc Shaman) [10-42-ID] 87 00 0D 00 - disable autocast bloodlust (Orc Shaman) [10-42-ID] 88 00 0D 00 - use ability: devour (Orc Kodo beast) [12-44-ID-ClickX/Y-TargetID] 89 00 0D 00 - use ability: sentry ward (Orc Witch Doctor) [11-44-ID-ClickX/Y] 8A 00 0D 00 - use ability: entangle (Orc Raider) [12-44-ID-ClickX/Y-TargetID] 8D 00 0D 00 - use ability: healing ward (Orc Witch Doctor) [11-44-ID-ClickX/Y] 8E 00 0D 00 - use ability: lightning shield (Orc Shaman) [12-44-ID-ClickX/Y-TargetID] 8F 00 0D 00 - use ability: purge (Orc Shaman) [12-44-ID-ClickX/Y-TargetID] 91 00 0D 00 - return to work (Orc Burrow) 92 00 0D 00 - use ability: stasis trap (Orc Witch Doctor) [11-44-ID-ClickX/Y] 97 00 0D 00 - use ability: chain lightning (Orc Farseer) [12-44-ID-ClickX/Y-TargetID] 99 00 0D 00 - use ability: earthquake (Orc Farseer ultimate) [11-44-ID-ClickX/Y] 9A 00 0D 00 - use ability: farsight (Orc Farseer) [11-44-ID-ClickX/Y] 9B 00 0D 00 - use ability: mirror image (Orc Blademaster) 9D 00 0D 00 - use ability: shockwave (Orc Tauren Chieftain) [12-44-ID-ClickX/Y-TargetID] [14- ] 9E 00 0D 00 - use ability: shadow wolves (Orc Farseer) 9F 00 0D 00 - use ability: war stomp (Orc Tauren Chieftain) [10-40-ID] A0 00 0D 00 - use ability: blade storm (Orc Blademaster ultimate) [10-42-ID] A1 00 0D 00 - use ability: wind walk (Orc Blademaster) [10-42-ID] - - - - - - A3 00 0D 00 - use ability: shadowmeld (NE females) A4 00 0D 00 - use ability: dispell magic (NE Dryad) [12-44-ID-ClickX/Y-TargetID] A5 00 0D 00 - enable autocast: dispell magic (NE Dryad) [10-42-ID] A6 00 0D 00 - disable autocast: dispell magic (NE Dryad) [10-42-ID] AA 00 0D 00 - use ability: transform: DotC -> bear (NE DotC) [10-42-ID] (followed by [19-FF]) AB 00 0D 00 - use ability: transform: bear -> DotC (NE DotC) [10-42-ID] (followed by [19-FF]) AE 00 0D 00 - use ability: pick up archer (NE hippogryph) [12-44-ID-ClickX/Y-TargetID] AF 00 0D 00 - use ability: mount hippogryph (NE archer) [12-44-ID-ClickX/Y-TargetID] B0 00 0D 00 - use ability: cyclone (NE DotT) [12-44-ID-ClickX/Y-TargetID] B1 00 0D 00 - use ability: detonate (NE Wisp) B2 00 0D 00 - use ability: eat tree (NE Ancient) [12-44-ID-ClickX/Y-TargetID] [14- ] B3 00 0D 00 - use ability: entangle goldmine (NE Tree of Life) [12-40-ID-ClickX/Y-TargetID] [14- ] B5 00 0D 00 - use ability: feary fire (NE DotT) [12-44-ID-ClickX/Y-TargetID] B6 00 0D 00 - enable autocast: feary fire (NE DotT) [10-42-ID] B7 00 0D 00 - disable autocast: feary fire (NE DotT) [10-42-ID] BB 00 0D 00 - use ability: transform into crow form (NE DotT) [10-42-ID] (followed by [19-FF]) BC 00 0D 00 - use ability: transform back from crow form (NE DotT) [10-42-ID] (followed by [19-FF]) BD 00 0D 00 - use ability: replenish life/mana (NE Moon well) [12-44-ID-ClickX/Y-TargetID] BE 00 0D 00 - enable autocast: replenish life/mana (NE Moon well) [10-42-ID] BF 00 0D 00 - disable autocast: replenish life/mana (NE Moon well) [10-42-ID] C0 00 0D 00 - use ability: rejuvenation (NE DotC) [12-44-ID-ClickX/Y-TargetID] C1 00 0D 00 - use ability: renew (repair) (NE Wisp) [12-40-ID-ClickX/Y-UnitID] C2 00 0D 00 - enable autocast: renew (repair) (NE Wisp) [10-42-ID] C3 00 0D 00 - disable autocast: renew (repair) (NE Wisp) [10-42-ID] C4 00 0D 00 - use ability: roar (NE DotC) [10-44-ID] C5 00 0D 00 - use ability: root (NE Ancient) [11-04-ID-ClickX/Y] C6 00 0D 00 - use ability: uproot (NE Ancient) [10-40-ID] CB 00 0D 00 - use ability: entangling roots (NE KotG) [12-44-ID-ClickX/Y-TargetID] CD 00 0D 00 - use ability: searing arrow (NE PotM) [12-44-ID-ClickX/Y-TargetID] CE 00 0D 00 - enable autocast: searing arrow (NE PotM) [10-42-ID] CF 01 0D 00 - disable autocast: searing arrow (NE PotM) [10-42-ID] D0 00 0D 00 - use ability: summon treants (NE KotG) D1 00 0D 00 - use ability: immolation ON (NE Daemon Hunter) [10-42-ID] D2 00 0D 00 - use ability: immolation OFF (NE Daemon Hunter) [10-42-ID] D3 00 0D 00 - use ability: manaburn (NE Daemon Hunter) [12-44-ID-ClickX/Y-TargetID] D4 00 0D 00 - use ability: metamorphosis ((NE DH ultimate) [10-40-ID] D5 00 0D 00 - use ability: scout owl (NE PotM) [10-44-ID] D6 00 0D 00 - use ability: sentinel (NE huntress) [12-5C-ID-ClickX/Y-TargetID] [14- ] D7 00 0D 00 - use ability: starfall (NE PotM ultimate) [10-40-ID] D8 00 0D 00 - use ability: tranquility (NE KotG ultimate) [10-40-ID] - - - - - - DA 00 0D 00 - use ability: anti magic shell (UD Banshee) [12-44-ID-ClickX/Y-TargetID] DC 00 0D 00 - use ability: cannibalize (UD Ghoul) [10-40-ID] DD 00 0D 00 - use ability: cripple (UD Necromancer) [12-44-ID-ClickX/Y-TargetID] DE 00 0D 00 - use ability: curse (UD Banshee) [12-44-ID-ClickX/Y-TargetID] DF 00 0D 00 - enable autocast: curse (UD Banshee) [10-42-ID] E0 00 0D 00 - disable autocast: curse (UD Banshee) [10-42-ID] E4 00 0D 00 - use ability: possession (UD Banshee) [12-44-ID-ClickX/Y-TargetID] E6 00 0D 00 - enable autocast: raise skeletons (UD Necromancer) [10-42-ID] E7 00 0D 00 - disable autocast: raise skeletons (UD Necromancer) [10-42-ID] E8 00 0D 00 - use ability: raise skeletons (UD Necromancer) [10-40-ID] E9 00 0D 00 - use ability: sacrifice (UD Acolyte button) [12-44-ID-ClickX/Y-UnitID] EA 00 0D 00 - use ability: restore (repair) (UD Acolyte) [12-40-ID-ClickX/Y-UnitID] EB 00 0D 00 - enable autocast: restore (repair) (UD Acolyte) [10-42-ID] EC 00 0D 00 - disable autocast: restore (repair) (UD Acolyte) [10-42-ID] ED 00 0D 00 - use ability: sacrifice (Sacrificial Pit's button) [12-44-ID-ClickX/Y-UnitID] EE 00 0D 00 - transform: gargoyle -> stone (UD Gargoyle) [10-42-ID] (followed by a [19-FF]) EF 00 0D 00 - transform: stone -> gargoyle (UD Gargoyle) [10-42-ID] (followed by a [19-FF]) F1 00 0D 00 - use ability: unholy frenzy (UD Necromancer) [12-44-ID-ClickX/Y-TargetID] F2 00 0D 00 - use ability: unsummon (UD Acolyte) [12-44-ID-ClickX/Y-TargetID] F3 00 0D 00 - use ability: web (UD Crypt fiend) [12-44-ID-ClickX/Y-TargetID] F4 00 0D 00 - enable autocast: web (UD Crypt fiend) [10-42-ID] F5 00 0D 00 - disable autocast: web (UD Crypt fiend) [10-42-ID] F9 00 0D 00 - use ability: animate dead (UD DeathKnight ultimate) [10-44-ID] FA 00 0D 00 - use ability: swarm (UD Dreadlord) [12-44-ID-ClickX/Y-TargetID] FB 00 0D 00 - use ability: dark ritual (UD Lich) [12-44-ID-ClickX/Y-TargetID] FD 00 0D 00 - use ability: death and decay (UD Lich ultimate) [11-44-ID-ClickX/Y] FE 00 0D 00 - use ability: death coil (UD DeathKnight) [12-44-ID-ClickX/Y-TargetID] FF 00 0D 00 - use ability: death pact (UD DeathKnight) [12-44-ID-ClickX/Y-TargetID] 00 01 0D 00 - use ability: Inferno (UD Dreadlord ultimate) [11-44-ID-ClickX/Y] 01 01 0D 00 - use ability: frost armor (UD Lich) [12-44-ID-ClickX/Y-TargetID] 02 01 0D 00 - use ability: frost nova (UD Lich) [12-44-ID-ClickX/Y-TargetID] 03 01 0D 00 - use ability: sleep (UD Dreadlord) [12-44-ID-ClickX/Y-TargetID] - - - - - - 04 01 0D 00 - use ability: dark conversion (N Malganis) [12-44-ID-ClickX/Y-TargetID] 05 01 0D 00 - use ability: Dark portal (N Archimonde) [11-44-ID-ClickX/Y] 06 01 0D 00 - use ability: Finger of death (N Archimonde) [12-44-ID-ClickX/Y-TargetID] 07 01 0D 00 - use ability: Firebolt (N Warlock) [12-44-ID-ClickX/Y-TargetID] (p1.07) 0E 01 0D 00 - use ability: Rain of Fire (Hero: Pit Lord) [11-44-ID-ClickX/Y] use ability: Chaos rain (Archimonde) [11-44-ID-ClickX/Y] use ability: Fire rain (daemonic statue) [11-44-ID-ClickX/Y] 12 01 0D 00 - use ability: soul preservation (N Malganis) [12-44-ID-ClickX/Y-TargetID] 13 01 0D 00 - use ability: cold arrows (N Sylvana) [12-44-ID-ClickX/Y-TargetID] 14 01 0D 00 - enable autocast: cold arrows (N Sylvana) [10-42-ID] 15 01 0D 00 - disable autocast: cold arrows (N Sylvana) [10-42-ID] 16 01 0D 00 - use ability: animate dead (N Satyr Hellcaller) [10-40-ID] 17 01 0D 00 - use ability: devour (N Storm Wyrm) [12-44-ID-ClickX/Y-TargetID] 18 01 0D 00 - use ability: heal (N Troll Shadowpriest) [12-44-ID-ClickX/Y-TargetID] 19 01 0D 00 - enable autocast: heal (N Troll Shadowpriest) [10-42-ID] 1A 01 0D 00 - disable autocast: heal (N Troll Shadowpriest) [10-42-ID] 1C 01 0D 00 - use ability: creep storm bolt (N Stone Golem) [12-44-ID-ClickX/Y-TargetID] [14- ] 1D 01 0D 00 - use ability: creep thunder clap (N Granit Golem) [10-40-ID] (p1.07) 2E 01 0D 00 - use ability: reveal (HU Arcane Tower) [11-] - - - - - - E9 01 0D 00 - enable autocast frost armor (UD Lich) [10-42-ID] (added patch 1.03) (